![]() ![]() The logical thing would have been not to go to the top of the tower again. Illogically Eike goes back in time to when the rope was originally made, so he can bring it with him to the present, and use that newer rope to secure his fall. Another death focuses on Eike getting pushed off a tower, and falling to his death, because the only rope he could grab was rotten. The logical thing would have been to go back in time, and simply not eat at the restaurant. Illogically Eike goes on an eon-spanning jaunt involving complex puzzle interactions, in order to secure an antidote, so that when he is poisoned in the future, he can take the antidote. I'll just give you two examples one of Eike's deaths centers on him being poisoned in a restaurant. There are so many examples of dumb it would take me twenty paragraphs to capture it all. While I can respect "Shadow of Destiny"'s ambition, I found its writing to be so bad I could hardly enjoy the game. The writing is overall amateurish and terrible. The crux of the tale centers on a massively illogical paradox. The town of Lebensbaum is usually empty and boring. Easy puzzles are mitigated by forcing the player to wander around town for plot triggers. (I got ending B2.) -The player is given zero background information on the protagonist. +The overall experience has a somber, mature tone. +The town of Lebensbaum is convincingly rendered. ![]() +The base concept is interesting, and implemented uniquely. That's how Junko Kawano chose to write this tale alright. He is able to do so via a device called the Z-pad, which a mysterious "person" gave him when Eike first died. "Shadow of Destiny" is an adventure game about a man named Eike, who travels through time trying to prevent his own death. (Apparently Konami really believed in this game.) The PSP port had a few improvements, the most important being an entirely new English dub. It was soon ported to PC and Xbox, and many years later PSP as well. I certainly wish there were more games like it, that could have improved on this concept.Ĥ0% PlayStation Portable"Shadow of Destiny" was originally a PS2 title released worldwide back in 2001. Something that could only have been made at the time that it was. ![]() These aspects elevate it into something I find rermarkable. It is overall an interesting, unique and quite experimental experience, and very charming. And a lot of care was put into even areas that don't always serve a purpose. It really does feel like a realistic, small, modern German town. The environments are especially beautiful and lovingly detailed. Some of the character models are really great, and a lot of them remind me of PS1-era FMV CG. Visually it's a pretty nice-looking game, and has that timeless early PS2 aesthetic. However, you can time travel whenever you like, and since the game is somewhat open-ended, I imagine that exploring and thinking outside the box might get you some of those other endings. It doesn't always do that, but as a result it doesn't seem too difficult to just get through the game. It will often essentially tell you when you need to use time travel, and what time you need to travel to as well. The game also almost seems to hold your hand a bit. There is no combat at all, and most puzzles amount to using an item you will usually have found a moment before. The gameplay is perhaps too simple for my taste. It of course can't really compete to Konami contemporaries like Silent Hill 2 or Metal Gear Solid 2, but I would say that it doesn't take itself quite that seriously anyway, although it does have a somewhat dark and serious atmosphere. The dialogue can be awkward and the acting as well, but there are certain characters and segments which are genuinely shocking and well done. The story is interesting and pretty weird, but cool. ![]() 80% PlayStation 2A relatively simple adventure game that offers multiple endings and involves you trying to cheat fate and avoid death. ![]()
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